-Skills-
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-Timeline-
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MComp Computer Science for Games
Sheffied Hallam University - [2:1]
During my Integrated Masters at SHU, I delved into advanced Software Engineering and Computer Graphics.
- Advanced C++ Programming
- Mathematics for 3D Graphics
- Low Level System Architecture and Optimisations
- Cross-Platform Development on the Playstation 5
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BTECH Games Technology
Confetti Insititute of Creative Technologies - [DDM]
Confetti was my first step into the games industry, where I acquired foundational knowledge within the field.
- Principles of Game Design and The Development Pipeline
- 3D Modelling in Autodesk Maya
- Scripting in C# for Unity, and Blueprints for Unreal Engine 4
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